Interior Render

100 passes of compositing

An interior render, the entire scene is the result of more than 100 passes of compositing.

2_full

Files

Download TGA

Description

Software : Maya – Nuke – Photoshop.
Render Engine and Shaders : Mental ray 3.8 + mia_material_for_passes + production shaders.
Techniques : Linear Workflow ( precorrected gamma for maya and tiff/openexr raw 32 bit float images) – Irradiance particles + Photons + FG – Own Script for Shaders Export.
Passes : 12 outputs for every material for foreground + separate AO + groups of similar materials for background + Z Depth = more than 100 passes.

Passes overview

2_b

Passes for a chair

2_c

Pillows

2_d

Ambient Occlusion (mode 0)

2_e

Ambient occlusion (env)

2_f

Chromatic Aberration Simulation

2_g

Script

2_h

Layers

2_i

 

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My name is Giovanni Di Grezia, but people call me xgiovio.

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I am a VFX Artist and Software Developer

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Giovanni Di Grezia