Giovanni Di Grezia
VFX Artist
C++ Programmer
Hw Overclocker
Photographer
Math Follower
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Giovanni Di Grezia

VFX Artist | MatchMover and 3D Generalist | Age 26

CG / iOS / Android / Web Programmer | HW Overclocker

xgiovio@gmail.com | +39 393 9858489

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VFX Student Showreel 2015
VFX Student Showreel 2015

VFX Student Showreel 2015

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Post Humans
Post Humans

Post Humans

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L'idea si basa sul rapporto uomo-natura definitosi da sempre come una lotta per la sopravvivenza umana. Stabilito l'uomo come vera infezione per il pianeta, il cortometraggio mostra una struttura minimale della macchina umana sull'ambiente. Lo spettatore è ingannato e la "pianta" assume il ruolo del nemico; l'autotrofo è rivestito di costumi aggressivi (caratteristica atipica delle piante) e l'uomo con la "guerra" tenta di metter fine ad un altro esemplare vivente. La vicenda, da un finale immaginato a priori, termina con una vittoria del "nemico", perché a volte, si sa, la libertà umana può anche venire meno.

Bloody Day
Bloody Day

Bloody Day

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The main target of the project is the creation of a cg helmet (with references to a real one) to put on the head of a driver. For the shot i used a Nikon D3200 with a 18-55 lens.Yes, rolling shutter. I placed some white circular trackers on the background due to the film grain. The sensor isn't too much good and it has made necessary the use of trackers. I have encountered some problems, all explained in the next section, about the camera tracking (due to low parallax shift of static points), cars and other objects on markers (rotoscoping needed), problematic tracker removal on the wall(because of visibility of some markers through a car windows) and the presence of some red markers and a spring around the neck(removed with clone).

Field Explosion
Field Explosion

Field Explosion

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The aim of this project is to track a sequence with unknown settings ( focal length, film back, sensor model ), undistort the footage, create a virtual camera path, roughly model the field and simulate fractures and rigid bodies with fire and smoke.

The crash
The crash

The crash

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The aim of this project is to simulate a car crash. The workflow includes a lot of fractures and deformations based on physical materials properties.

Speedy Boat
Speedy Boat

Speedy Boat

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The aim of this project is to simulate and composite elements on a boat. I replaced the banner on the side, added a flag and particles. The sequence included two zoom. A zoom in at the beginning and a zoom out at the ending.

Big Explosion
Big Explosion

Big Explosion

The aim of this project is to simulate a big explosion on an empty field.

Graffiti
Graffiti

Graffiti

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Camera Tracking done on handheld D3200. Source 1280 x 720 59.94 fps. White markers applied manually and removed in post production. Deviation 0.5 pixels. Rolling Shutter corrected. Final composition with xgiovio logo on the wall.

Main techniques : Camera Tracking, Trackers Removal, Compositing, Color Grading

The Bridge
The Bridge

The Bridge

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The aim of this project is to simulate a simple fracture on a road. The workflow includes cracks, particles and a good compositing phase. Original traffic has been masked and some elements have been time remapped to simulate acceleration, stop and reverse speed.

The dolly
The dolly

The dolly

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Camera Tracking done on handheld D3200. Source 1280 x 720 59.94 fps. Red and White markers applied manually. Deviation under 1 pixel. Rolling Shutter not corrected so the deviation can be about 0.4 pixel lower.

Rocks
Rocks

Rocks

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The aim of this project is to track a sequence with unknown settings ( focal length, film back, sensor model ), extrapolate a virtual camera path, extract a raw 3d mesh and recreate a new mesh with correct topology directed towards a use in production.

Drivers
Drivers

Drivers

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The aim of this project is to track a sequence with unknown settings ( focal length, film back, sensor model ), undistort the footage, create a virtual camera path, model the road, place some cubes for consistency checks and composite an image on the road surface.

Tunnel
Tunnel

Tunnel

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The aim of this project is to track a sequence with unknown settings ( focal length, film back, sensor model ), create a virtual camera path and model a tunnel.

Brooklyn
Brooklyn

Brooklyn

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The aim of this project is to track a sequence with unknown settings ( focal length, film back, sensor model ), extrapolate a virtual camera path and track a possible geometry hull for the bridge.

Interior Render
Interior Render

Interior Render

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An interior render, the entire scene is the result of more than 100 passes of compositing.

Low Poly Character
Low Poly Character

Low Poly Character

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Low Poly Character adatto per qualiasi futura modellazione.

Perfect Shot | iOS / Android Physics Puzzle Game
Perfect Shot | iOS / Android Physics Puzzle Game

Perfect Shot | iOS / Android Physics Puzzle Game

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Perfect Shot is a physics game with different levels updated constantly. Your objective is to throw a magic ball in a basket. You have unlimited shots. There are different types of completion. Try to make a PERFECT SHOT touching all green points and avoiding the basket border.Amazing Physics, 3D Graphics, Realtime Lights and Reflections, Nice Atmosphere, Different Packages Download and make reviews to support future development.

Walls | iOS / Android Timed Puzzle Game
Walls | iOS / Android Timed Puzzle Game

Walls | iOS / Android Timed Puzzle Game

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Walls is a timed puzzle with 1000 levels. You must move a white circle swiping your fingers on the screen. Each level contains several white little squares, Take all them and move the circle on the cross icon. Above each level, there is a countdown. Try to solve each level before the timer reaches 0. Fast and simple! Download and make reviews to support future development.

X - A WebGL Puzzle
X - A WebGL Puzzle

X - A WebGL Puzzle

PLAY X

WebGl - Head
WebGl - Head

WebGl - Head

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RealTime Model Visualization Bokeh, FXAA, CTM, Fog – Low and High Res

Simple Facial Rig - Maya
Simple Facial Rig - Maya

Simple Facial Rig - Maya

Dimonstration of simple facial rig controls in maya.

Lux Vide - Logo
Lux Vide - Logo

Lux Vide - Logo

Logo for Lux Vide

Medikaline Logo Reveal
Medikaline Logo Reveal

Medikaline Logo Reveal

Medikaline Logo Reveal


Education | Skills

English Skill Cambridge FCE (B2) June 2015

1 month MIT – Entrepreneurship 101 April 2015

3-year Bachelor of Science | Computer Science Degree | 110/110 cum laude 2012-2015

3-year Bachelor of Arts | CG Animation | 100/100 cum laude 2008-2011

5-year High School Diploma | Scientific Technological | 100/100 2003-2008

1-year IT Web Master 2005

Contact & CV

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Where to meet


83013 Mercogliano

via R. Marcone 105

Italy

Email


xgiovio@gmail.com

Phone


+39 393 9858489

Math and VFX

light-equation

Me

Me Me

  • Math
    The core
  • Programming
    The hand
  • Photography
    The foundation
  • VFX
    The target

Twitter | Instagram | Bitbucket | Battlelog | LinkedIn | GitHub

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My name is Giovanni Di Grezia, but people call me xgiovio.

Here is my homepage: .

I work as an Freelancer in the role of a VFX Artist, CG / iOS / Android / Web Programmer, HW Overclocker at xgiovio.com

And this is a picture of me.

Giovanni Di Grezia