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Post Humans

Mankind and the nature

Post Humans

Post Humans

See More: Official Post Humans Page


The idea is based on the definite man-nature relationship as a struggle for human survival. Established as a real infection for the planet, this short film shows the mankind impact on Earth. The viewer is deceived and the "plant" takes on the role of the enemy; the autotroph is clothed with aggressive costumes (atypical plant characteristic) and the man tries to put an end to another living specimen. The story, from a foreseeble finale, ends with a victorious "enemy" because, sometimes, mankind supremacy can come to an end.

Production

  • Giovanni Di Grezia ( CG – Direction – Editing – Sound Design )
  • Nunzio D’Amelio ( Best boy – Camera Rigger )
  • Lo Valvo – Fumagalli ( Sound Effects )

Making of

Backstage

Work in Progress

 

Interior Render

100 passes of compositing

An interior render, the entire scene is the result of more than 100 passes of compositing.

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Files

Download TGA

Description

Software : Maya – Nuke – Photoshop.
Render Engine and Shaders : Mental ray 3.8 + mia_material_for_passes + production shaders.
Techniques : Linear Workflow ( precorrected gamma for maya and tiff/openexr raw 32 bit float images) – Irradiance particles + Photons + FG – Own Script for Shaders Export.
Passes : 12 outputs for every material for foreground + separate AO + groups of similar materials for background + Z Depth = more than 100 passes.

Passes overview

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Passes for a chair

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Pillows

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Ambient Occlusion (mode 0)

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Ambient occlusion (env)

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Chromatic Aberration Simulation

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Script

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Layers

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Logo for Lux Vide

Logo for Lux Vide

 

Simple Facial Rig – Maya

Dimonstration of simple facial rig controls in maya.

 

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My name is Giovanni Di Grezia, but people call me xgiovio.

Here is my homepage: .

I am a VFX Artist and Software Developer

And this is a picture of me.

Giovanni Di Grezia